Butwal,I hear some graphic designers have started using an iPad for creative work. But why? I guess it might be okay for drawing since it’s thin and light and you can buy a stylus for it, but there are so many other pen-computing options available, and there are so many other aspects of graphic design that software available for the iPad seriously fails at.
1. Photoshop on iPad isn’t real Photoshop
A few years ago, there was a lot of hype about Adobe's introduction of real Adobe Photoshop to the iPad. When it was released, all articles about it had the headline "Adobe brings real Photoshop to the iPad," and in the first paragraph it wasn't real Photoshop, but a subset of features compared to the Photoshop version. I explained that it is limited. It is usually used in macOS and Windows. There are many missing features! Not even the same menu. Forget all the advanced stuff like channel manipulation and custom plugins.
2. No InDesign or decent Typography design for that matter
Bringing font collections to iPad is not easy. 1980s fonts still work on macOS and Windows, but getting them to the iPad is not an easy task. We switched from QuarkExpress to InDesign at the turn of the century. And InDesign was an integral part of almost every graphic design business related to printing. Create a data merge template that interacts with the database tables to always create an autoprint layout. Use the global regular expression print programming style to create typographic formatting rules for the entire document. None of the iPad graphics apps I've seen so far can be done remotely.
3. Lack of my preferred apps
4. Photo editing & culling
As a graphic designer, I also take a lot of pictures. You may need to set a still image of food in your shooting tent or any kind of packaged product. Or you could shoot an event, build a mockup of a sign, build a mockup of a sign, interact with people, or take a headshot of a person. Or an emergency response setup for the American Red Cross during the 9/11 aftermath. Websites and printed matter rely on photographs. Often I'm on location and may need to do photo editing on the spot while shooting.
The client may want to post an article during a meeting immediately after the session ends, or may want to perform culling immediately. Adobe Lightroom on the iPad is actually pretty good, except that it's still limited. The most annoying thing is that you have to "import" the entire library before you can start anything. With Wacom MobileStudio Pro, which you usually shoot remotely, you can open Adobe Bridge, point to an SD card slot, and start culling and editing right away. And it has the same interface as my desktop workstation!
I've been using Bridge before Adobe announced it, which is one of the reasons I like Bridge over regular Lightroom. Another reason is that it's faster because you don't have to import the file into the database. The second most annoying thing about Lightroom on iOS is that you can only work with one photo at a time, while on macOS or Windows you can apply changes to a huge number of RAW files at the same time. On Linux, I also enjoy Darktable and RawTherapee, but there's no iPad equivalent.
When it comes to tethering for photography, iOS is also a bit weak. The Nikon Camera Control app used on iOS is a bit terrible. However, my Windows tablet has a very nice qDSLR Dashboard program that works very beautifully. qDslrDashboard is also open source and has versions for macOS, Windows, Linux, Raspberry Pi and Android ... there was an iOS version, but it was removed by Apple.
5. Goofy foreign UI designs relative to what I’m used to
6. Using an iPad Pro as a companion device doesn’t make sense
7. I want to learn new programs to expand my skills
It doesn't make much sense for me to invest cognitive energy in learning iPad apps, which have only a subset of what more powerful desktop software can do, but it makes sense to invest in learning the new programs we offer. Additional features that extend my skill set. I haven't seen an iPad app that does better than I can already do. But I do often see new Windows, macOS, and Linux programs that I certainly want to learn, and perhaps add to my toolbox. Sketch, Lunacy, Affinity Publisher, Zbrush, Sculptron, Unity, Darktable, Davinci Resolve, Renderman, Foundry Katana, Houdini, etc. may come to mind today, but if you want to keep growing, many of these programs It's good to learn. None of them are available on the iPad. If you use only the iPad for graphic design, your ability to extend your skill set is probably very limited.
8. Scraping plastic across glossy glass is not my favorite drawing experience
I'm sure people can get used to it, but after decades of using the Wacom Cintiq display and tablet, the Apple Pencil and iPad glass displays don't feel like a comfortable drawing experience. I don't really like screen glare either, but it can be improved somewhat with some anti-glare screen protectors. Screen protectors can also change the feel of pencils on the glass, but I really don't like installing screen protectors either.
9. Thin bezels are bad for drawing.
I think this depends on how you hold the stylus / pencil while drawing. I like to put the sides of my hand on the drawing surface for stability and accuracy. If you use a stylus like an Asian calligraphy brush or oil painter, you may not have your hands on the surface. Anyway, the thin bezel sucks a little pen interaction. This is because the side of the hand placed on the drawing surface for stability falls off the edge. This is especially annoying when accessing user interface elements on the edge of the screen, they are all on the edge of the screen. Professional-grade drawing tablets and displays have a wide bezel that allows you to reach all parts of the active area while giving you plenty of space to stabilize your drawing fingers. This is for the same reason that school desks are wider than a piece of paper you might be writing.
10. The Apple Pencil’s double-tap gesture isn’t as good as real buttons
It's great that Apple has added a double-tap gesture that can be programmed to switch between Apple Pencil tools, but Wacom's programmable hardware buttons and eraser end tips are much better. First, Wacom's pen buttons can be programmed for modifier keys that you can hold down while using the pen. There are also more programmable buttons. In addition to the drawing chip, the Wacom Pro Pen 2 has two programmable buttons and a programmable eraser chip. Wacom Pro Pen 3D advertises a third programmable button. This is a great help for additional modifier keys that are definitely useful in many 3D programs. In addition, the buttons are easy to find and distinguish by touch and can be called up with a simple squeeze. Double-tapping the Apple Pencil will greatly increase finger movement and reduce the stability of the pencil in your finger. It requires more physical movement and is less efficient.
11. Charging the Apple Pencil
I've used a battery-powered pen many times in the past, but it's very annoying to pick up the stylus and it doesn't work because the battery is dead. Some pens have a very long battery life, lasting months to years, but the Apple Pencil lasts only 12 hours before it needs to be recharged. It recharges pretty quickly and the new ones can be charged magnetically mounted, but still ... the battery-less Wacom Pro and Intuos and ArtZ pens that have been in use for decades are much happier.
12. The Apple Pencil doesn’t have screen hover indicators
For decades, I've become accustomed to seeing tool indicators on the screen below the nib when using a pen display. This is very convenient! If you look at the content you're using, you'll quickly see which tool you're using. You don't have to look for other "selected tools" interface indicators. It's at the end of the stylus. In addition, when you select a brush, you'll see a brush shape outline that shows which brush you're using and the size of the brush. Swipe the touch ring on the bezel or press a keyboard shortcut to resize the brush by hovering over the content you are working on. In some programs like Corel Painter, the hover indicator shows an indication of the angle at which you are holding the brush. Apple pencils don't work that way.